Games we built.
Every one of these runs in the browser, on a phone, with no install and no account. They are how we prove what we can build before anyone has to take our word for it.
The Surf
A photoreal breaking wave with a cross-section library behind it, a monkey who gets barrelled, six tricks, and a session economy. Switch to the 1-bit riso look with a button. Three waves — bank or drown.
PLAY →Matcha-chan: Whisk It NEW
Ten steps from leaf to foam — pick, shade, steam, mill, sift, whisk — each one a different thing the same single button means. Score your bowl.
Word Board NEW
A private table for two to four players. Build across a shared premium board while your seven-tile rack stays private.
Suede: The Buying Floor NEW
A customer wants a category, a colour, and a price under a number. Serve it off a rack of six — or talk a near miss round on the right product detail. Three bad calls and the shift is over.
Bananagrams
Four-player word war with live rooms, standing tables that remember who wins, and a QR code so nobody types a code.
Mancala NEW
Glass stones on a walnut board. Capture or Avalanche rules, against the machine or a friend.
Chess NEW
A lathe-turned Staunton set with real shadows. Three AI strengths, or hotseat.
Doodle Jump NEW
Bounce up a column of sky from meadow to moon. Tilt or tap. Beat your best.
GAMEBOYO NEW
A pocket console in the browser. D-pad, A and B, Start and Select. Cartridges: Snake and Blocks (game logic by a local AI) and the platformer Boyo Jump.
The Arcade
Five verbs, five sketches: skydive, grapple, channel, pinball, surf. Unfinished on purpose.